HOPELESS

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Old Main Character Design

Old Main Character Design

Old Floor Design

Old Floor Design

New Character Design - Spritesheet

New Character Design - Spritesheet

New Floor + Level Design

New Floor + Level Design

The Overview:

A top-down 2-D puzzle game in which you play as a young boy lost in the darkness. His only ally is a little orb of light named Hope. In fact, Hope is your only way of seeing anything in the dark at all. Together, you must navigate through the darkness, guide lost souls to their final resting places, and survive and fend off the unseen terrors of the dark.

Use Hope's light as a way to push the lost souls along and deflect incoming monsters.

MY ROLE:

Lead 2-D Artist, Animator, Level Designer

THE PROCESS:

This project was my first time being a game artist so I had to experiment with a lot of different art styles and perspectives when designing the art for HOPEless.

My first challenge was deciding on the perspective I wanted to create for the game: top-down or side-scrolling. I opted for a more top-down approach but given this was my first time designing art assets for the game, the very first version of the game featured a combination of both top-down assets (the floors, wall, environmental assets) with side-scrolling inspired characters (the orb of light, the main character, the enemies). The end result was a jarring art style that was passable but never felt truly "correct".

A few years later, I returned to the project after learning more about the tools of Illustrator and Photoshop and principles of art and UI design. The most important update I wanted to achieve was to make the art more consistent. I decided to go back and redo my character design and embrace a more cartoon top-down look. I enlarged the head and made the torso and limbs smaller to make the character easier to animate in Unity. In keeping with the consistency, I also updated the floors and created a new NPC type (named the Less) to all match the same art style.