I am currently a senior game design and development student at Quinnipiac University. In my time at the university, I have developed a deep-rooted passion for the art of game development and filmmaking. You can often find me drawing, designing, modeling, and developing for a game. Additionally, I am one of the executive producers of the national award-winning late-night college comedy show, Quinnipiac Tonight. Thus, I have cultivated an additional set of skills here, including directing, camera operation, video production, and motion graphics. Together, with these skills, I am endlessly working towards crafting video-game and film hybrids and innovating new ways to interact and the experience the media we consume today. At the end of the day, I want to be able to craft stories that inspire, teach, and leave a lasting impact on the rest of the world.
MY BLOG POSTS
"Don't innovate, replicate"
What do you think of when you think of video games or the video game industry? You might say Halo, Call of Duty, Battlefield, Uncharted, Gears of War, Destiny Assassin’s Creed, Grand Theft Auto, the list truly can go on forever. Yet, do you know what these games all have in common? They’re not only all triple-A titled games produced by some of the most well-known companies in the game industry (Activision, Bungie, UbiSoft, EA), they’re all the same exact game.
No, Assassin’s Creed is definitely no Gears of War, although that would be quite the mix-up. But, I would argue that games like Halo or Call of Duty are really just mirrored imitations of one another. Yes, I completely understand that a lot of these games are competing with each other for a rather large, selective player base. What I am talking about is that lack of innovation many of these games have, in their own series and in their own genres. By now, it’s a pretty widely accepted fact that the Call of Duty franchise is truly just a re-skinned, albeit with each installation a very high-resolution re-skin, game that gets pumped out nearly every October by Activision. This highlights the issue that games have truly become a valid form of business. Moving forward, business will forever be associated with game making and that’s not an entirely terrible thing...