DOODLERAMA

Tutorial Level Background Design

Tutorial Level Background Design

Main Character Spritesheet

Main Character Spritesheet

Palette and paint UI

Palette and paint UI

The OVERVIEW:

A 2-D platforming puzzle game in which, you as the player, have the ability to solve puzzles by drawing anything and everything with the three primary colors: red, yellow, and blue. The game is broken up into 2 stages: the first stage in which you control the camera and can navigate the map to figure out and draw possible solutions. The second stage is where you move your character through the level and use your drawings to reach the end.

Each color grants a certain ability to your player touches that particular color. Combine your doodles with certain colors to get through each map.

MY ROLE:

Lead 2-D Artist, Animator

The Process:

As the lead 2-D artist on the project, I was responsible for creating all the art assets for Doodlerama. I primarily used Adobe Illustrator and Photoshop for the project. The art-style I decided to employ was one inspired by actual paint and watercolor styles.

By using the pen tool to alter vertices, I was able to sketch out and create the main character and various objects found throughout the game (i.e. platforms, the brush cursor, the color palette).

The paint blot effect was also achieved in Illustrator. First I created a simple vector-based circle. I added a gradient mesh to the circle then used the lasso tool to select specific vertices. After I selected an assortment of vertices, I altered the color by adding different shades of the same color including white. Finally, I used the wrinkle tool to "blend" the vertices and thus blend the colors, achieving a watercolor splot effect.

Play the Game: